Mekorama is an isometric puzzle game where we’re tasked with getting a robot to a specific destination in small 3D diorama levels. It has been made by the creator of the excellent puzzle game, Odd Bot Out, and it’s basically a 3D version of that game with more colors.
We play each level by rotating the diorama and tapping where we want our robot to move. However, while Odd Bot Out had clever and fun levels where we needed to solve puzzles logically and then play out the solution, Mekorama suffers from its core level design. For example, several levels contain tunnels that we can’t see inside, forcing us to guess which parts we need to move to solve whatever mechanism is inside the tunnel.
Mekorama features 80 main levels that are all pretty basic and unfortunately never get too hard or varied. They feel like the bare minimum for level design. The good thing is that the game has a level editor and includes 40 levels made by fans, with thousands more that can be imported via the game's website. These user-created levels had the creativity and difficulty I expected from this type of game.
Mekorama monetizes via ads that play after every few retries, and incentivized ads for a hint. Thankfully, any of the $3.99+ iAPs to support the developer removes all ads and unlocks unlimited hints. As the ads are quite irritating, removing them is recommended for fans of the game. The hints, on the other hand, seem pointless for such a simple game.



JurijReviewer
- GAMEPLAY7
- GRAPHICS8
- CONTROLS7
- MONETIZATION9