Brotato is a fun and unique reverse bullet-hell roguelike game from the publisher of 20 Minutes Till Dawn.
While the core gameplay loop is similar to that found in Vampire Survivors or Magic Survival, Brotato differs by letting us equip multiple weapons and buy stat-modifying items instead of unlocking and upgrading abilities in each run – a twist that quickly makes the gameplay chaotically fun.
We start by picking one of 30+ characters with distinct stats that make a big difference. Then we select our starting weapon and get thrown straight into a relatively small map where we must survive waves of enemies storming at us from all sides.
But this is where it gets interesting, because after every completed wave, we get to pick one of four random power-ups that improve our stats. We’re then taken to a shop where we can spend the currency we’ve earned on additional wacky weapons, and items that improve our power in different ways.
Like in most similar games, our hero attacks automatically, while we simply use a big joystick to run around and avoid all the enemies. The objective is to survive 20 waves and defeat the frustratingly powerful boss at the end.
While there’s no permanent progression apart from unlocking new characters, the replayability is decently high thanks to the sheer number of characters and almost unlimited ways to combine weapons and items to create unique builds.
Brotato is a $4.99 premium game without ads or iAPs. The fact that we’re altering our stats through items instead of unlocking abilities really spoke to my inner RPG fan, and it personally makes Brotato one of my favorites in the genre.



NimbleThorYoutuber
- GAMEPLAY9
- GRAPHICS7
- CONTROLS8
- MONETIZATION10
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Pickle Pete is a reverse bullet-hell roguelike that combines the over-the-top chaotic gameplay of Brotato with the permanent character progression of Archero for a surprisingly fun gameplay experience.
The objective is to survive 10 time-limited waves of enemy attacks, return home, and then continue to the next chapter. During each wave, we control our pickle character with a large joystick while it auto-shoots at any enemies in range.
After every wave, we get to first pick one of three random stat-boosts if we leveled up during the wave, and then spend the pickles we’ve collected on buying weapons and items. Just like in Brotato, we can equip six weapons at a time, which quickly makes the gameplay chaotically fun.
If we get two of the same item, we can even merge them to increase the rarity, which makes it a lot stronger. I found the weapons to be decently diverse, and it’s entertaining to experiment with everything from snipers to magic wands, anvils, turrets, and drones.
After defeating the boss in wave 10, we receive gold and permanent items. In-between runs, we equip and upgrade these items to grow stronger, and buy stat boosts. All this permanent progression makes the game feel slightly more rewarding than Brotato.
The game used to have an energy, which has since been removed. It also features a daily mission game mode, a competitive endless mode, and several challenge modes that are almost entire games on their own.
The art and animations are silly but neat, and I found it particularly nice that we can see where an enemy is about to spawn.
Pickle Pete monetizes via incentivized ads to revive, receive extra gold, or refresh the shop. There are also iAPs for items and a paid battle pass, but none of this is needed to progress at a decent pace.
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