Soul Knight Prequel is a polished action RPG with lots of loot, a smooth fast-paced combat system, and both single-player and co-op multiplayer. It’s also the second game in the Soul Knight series.
After picking one of seven distinct character classes, we’re taken to our hometown, where we can walk around to visit NPCs and shops, or open a world map to select a region to enter.
Each region is a dungeon-like set of open-world areas full of monsters, treasure chests, and bosses. The goal is to defeat every area without dying, but the game isn’t super punishing, so if we die, we get to keep the loot we’ve collected and simply respawn in town.
When we level up from killing monsters, we get to distribute stat points and unlock or upgrade passive and active skills, which lets us customize our build over time.
Loot plays a huge role in Soul Knight Prequel, and each region drops items with different stats that are best suited for certain classes. And thankfully, the more we fight in each region, the more its monsters level up, which means better drops. So we can pick any region to focus on.
But most interestingly, we can switch to co-op at any time to play online or via a local wi-fi. This is a great way to enjoy the game with friends or grind gear with random players.
The touch controls are great, but the game also has partial controller support.
Soul Knight Prequel monetizes via a paid battle pass and iAPs for cosmetics and better gear. However, there’s no need to buy anything to enjoy the game.
All in all, it’s one of my favorite new action RPGs, and I’m truly impressed by how polished and well-paced the experience is.
NOTE: The game has had severe server issues during launch. This has been resolved in my region, which is why I’m writing this review now. If it hasn’t been fixed in your region, I suggest waiting a bit.



NimbleThorYoutuber
- GAMEPLAY9
- GRAPHICS8
- CONTROLS8
- MONETIZATION8